Wednesday, January 28, 2015

The Center Cannot Hold: The Medama

A look at another vampire clan in Crux, the Medama or Wind-Vampires.

Aspect(s): A Question in the Air?
Invoke: Whenever using magic that manipulates wind and air or anytime flying or standing in a windstorm.
Compel: When presented with any situation or subject that asks a question, or draws one's curiosity, the Medama is compelled to study and question it, even if it might harm them.

The Medama are the wind vampires: they ride high above the Tengu ghettoes, spires and mountaintops around Crux.  Curious first, the Medama are the vampires most often never seen in the blood quarter.

The first of the Medama is said to have been a member of the Esoterium Machina.  Lady Medama studied anatomy through vivisection.  When she began to vivisect living bodies, she grew addicted to the sound of vivisected lungs.  

Dark experiments with a vampire however, would taint Medama's soul.  The creature didn't die under her vivisected eye.  Instead in fascination Medama studied the undead mechanisms at work.  A daughter of the Tomasi empire, Medama soon commissioned a even more insidious experiment.  She strived to recreate the vampire curse, using vapors and storm magic to power her artifice.  She succeeded; but as many vampires before had found, Shraxes curse damned her.  

Unlike other vampires, Medama's affliction manifested itself through the air.  Already a Transmuter of some renown, her curse only made Medama more of a wind creature.  Where Inculti or Walridr have trouble crossing over moving water, Medama burned whenever her feet touched holy ground.  She fed on the air in the lungs of her victims, until bloody vapor streamed into her mouth.

Medama refused to see her affliction as a curse, instead conducting research on it.  Why did sunlight burn her flesh?  Could this "curse" be modified further?  What relationship did it have to other vampires?  Her questions only multiplied, and this part of her curse would pass to all others Medama added to her clan.

Medama Extras
Wind-Vampire: This stunt costs 2 Fate refresh, but grants the Medama the ability to cast major spells so long as they fall within the flavors of Storm, Wind and Questions.  In addition, the Medama gains access to the skill Medama, which they can use to in place of Sorcery to cast spells, for any form of flying, anatomical knowledge and in place of Athletics for dodging attacks so long as the Medama is flying.
Drawback: Wind-Vampires have short attention spans, making it harder for them to do careful work.  Medama take a -2 on using the Careful approach.