|Them Birds got style too. Prolly shouldn't|
call 'em Birds. Might be unsafe.
Immigrants from the other side of Orphos, Tengu keep secret their racial reincarnation. They keep closed border, protecting their culture from outsider corruption. Quiet and reserved, the Tengu often look for work in nations like Ith or Ainesia, despite negative stereotypes about them being thieves and villains.
Same stats as Tengu except below:
Shards of the Past: A tengu's past lives grant her bonuses on two particular skills. A tengu chooses two skills- she gains a +2 racial bonus on both of these skills, and they are treated as class skill regardless of what class the Tengu takes.
Languages: Tengu begin play speaking Tengu and Tomish.
Glide: Some tengus can use their feathered arms and legs to glide. Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. This racial trait replaces gifted linguist.
Tengu Favored Classes
Unless listed below, Tengu Favored Class bonuses are the same as base Tengu.
Alchemist: Add +1/6 of a Alchemist's talent OR add +1/2 bonus to Fly and Acrobatics while under the effects of a mutagen.
Gunslinger: Add a +1/2 bonus on Acrobatics and Fly checks as long as the gunslinger has at least 1 grit point.
Investigator: Add +1/6 of a Investigator's Talent OR add +1/2 bonus on Stealth checks.
Ninja: Add a +1/2 bonus on Stealth checks.
Paladin: Add a +1/4 dodge bonus on Touch AC versus Firearms.
Rogue: Add a +1/2 bonus on Fly checks.
Slayer: Add a +1/4 bonus on weapon damage rolls made against the slayer's studied target.
These five traits reflect national origins of the Tengu, the first three representing Tengu born in the Jade Lands, while the last two reflect the large immigrant populations of Tengu in Crux itself.
Jade Emperor Loyalist (Lhen Nationality) You were born in a family loyal to the Imperial Family of Lhen, the Jade Emperor himself- who has ruled for eons in Lhen. Your constant loyalty despite living among Gaijin grants you a +1 trait bonus on Will saving throws.
Honor Code of Mu (Mu Nationality) A Tengu from Mu, your word is your bond amongst other Tengu. You gain a +2 trait bonus on Diplomacy checks made with other Tengu. Anytime you use Intimidate against other Tengu, you roll twice and take the better of the two rolls.
Mystic Wind Acolyte (Rwengri-La Nationality) You've studied in one of the many mountain monasteries that dominate Rwengri-La, giving you a mystical insight. At will, you can use the detect demon spell.
Aerie-Town Child (Crux Nationality) Born in Crux, you and your siblings only have your past-life memories of the Jade Lands. You gain a +1 trait bonus on Fly checks and always treat Fly as a class skill. Furthermore, whenever you make a Fly check, you roll twice and take the better of the two rolls.
Gone Crow (Crux Nationality) You've been converted and assimilated into one of the cultures of the Gaijin. You've broken the taboos Tengu hold about the Gaijin, perhaps forcing you to be a pariah amongst all other Tengu. You take a -4 penalty on all Diplomacy and Intimidate checks made against other Tengu, but you do gain a +1 trait bonus on Diplomacy checks made against non-Tengu. You also gain 2 additional hit points, having become tougher in the face of shame from your own people.
Alright. Another one down. Gonna get more done soon. Thanks for reading. Comments welcome, suggestions are heeded. Good ideas are praised, Bad ideas are ignored and Great ideas are stolen outright. See yah around the bend.