"We are born of the Summer Rose. We were made from clay. We came here from a star unheard of. Science has no explanation for it, and magic just gives us more mysteries than answers."
-Professor of Human Studies, Hayme Taggort
Little survives of the empires and nations that existed prior to the Ursyklon conquest. Human tribes were scattered throughout the world. None of them were prepared to defend themselves against the invasion, becoming subservient to the Ursyklon empires. Savage human tribes fell quickly to the invaders, even though they had a few long city-states scattered around the world.
As the Ursyklon empires fell, new Human dominated empires arose. They adapted and learned new Classes, using these to create series of civilizations over and over. Humans founded Crux, and humans were the first to discover the worship of the Twins and the Singer of the Song. Humans have no explanation for their origin- unlike all the other races, including the Ursyklon, who can point to a definitive origin point for their species.
Adaptable, Human legend tells of nine tribes they all were descended from. So far, all the tribes have been identified, although some in the Esoterium Machina find the explanation of the legend of the Nine Tribes to be too neat and tidy. Certain facts don't measure up, but they have yet to devise a compatible rival theory. In the current age, Human dominated nations rule the world stage. The Four Great Powers: Othebea, Ith, Ainesia and Maliph, all are descended from prior human empires, especially the monolithic Tomasian Empire.
Crux: Crux is a melting pot of human cultures. All nine tribes can be found there, perhaps more than others. Frontier tribes like the Ocridese or Soramese are rare to see, but even some of them can be seen in the streets of Crux. Ith, being magocratic, favors the old arcane magic cultures of the Salaro and the Tomasi.
The Nine TribesHumans count descent from nine tribes, each sharing a variety of languages. Modern nations include members of all these peoples, but those nations do have preferences for certain tongues over others.
The Jarn: The Ironfolk, native across Ainesia, most concentrated in Bor. Their native tongues are Borish, Jarnish and Ferrit.
The Salaro: The Saltfolk, native to Ith, Ainesia and mostly concentrated in the South Seas near Maliph. Their native tongues are Salish, Tomish and Othish.
The Rosac: The Rosefolk, native to Othebea, Ith and southern Ainesia. Concentrated heaviest in Othebea. Their native tongues are Rani, Borish, Othish and Rosic.
The Ramelin: The Sandfolk, native to Ith, but concentrated in Maliph. Their native tongues are Malic and Tomish.
The Jotnar: The Icefolk, native to Bor, northern Ainesia and the like. Their native tongues are Ferrit and Borish.
The Tomasi: The Seafolk, concentrated in Ith. Their native tongues are Tomish and Salish.
The Soramese: The Southfolk, native tribes of Soram, concentrated there, but can be found in Ith and Maliph. They have over a dozen native tongues, but their trade tongue is referred to as Sorami. Sorami sometimes learn Malic.
The Sabizi: The Greenfolk, concentrated in Rani but can be found in Othebea, Ith and Maliph. Their native tongues include: Sabi, Rani, and Othish. Sabizi also are nomadic, and their caravans have spent countless generations wandering roads throughout the known world.
The Ocridese: The Newfolk, native tribes to the New World (not covered here).